Pocster Posted 4 hours ago Author Posted 4 hours ago (edited) Been bugging me for a while. Whilst the terrain is good it's not good enough (for me). REALLY want to ray march , notoriously difficult and gpu expensive. Doing ok ish. But we have no cliffs, valleys etc - because erosion makes them. So we need to simulate erosion accelerated and 'carve' through the landscape. Decided to compromise with realtime procedural infinite world and go finite (but loops), still procedurally generated of course. Trying Opus 5 as yesterday with 4.8 all attempts at erosion and looking realistic failed. Changed from webgl to webgpu aswell - means everything previous is no compatible. So a big re-write is due at some point. But this is difficult. Everytime we attempt erosion we get some weird mess on a world (doesn't take many spins at random to find one). So I've set Claude up to render them itself, do a top down view and not talk to me until its gone through 50 seeds (pre determined for testing) and 50 random and they all look realistic. Either it will do it or I'll run out of tokens! Edited 4 hours ago by Pocster
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