Pocster Posted Friday at 16:19 Author Posted Friday at 16:19 Oh yes and the amazing cube marched clouds. VERY expensive! need to optimise again soon !. Lit!, can have a nice storm with them! Which means a detour (as usual) to .... lightening!!!
Pocster Posted 15 hours ago Author Posted 15 hours ago Pocster's Unreal Kafkaesque Engine P.U.K.E (tm)
Pocster Posted 13 hours ago Author Posted 13 hours ago 2 hours ago, Pocster said: Pocster's Unreal Kafkaesque Engine P.U.K.E (tm) PUKE now does God rays, lightening storms, ambient occlusion , terrain can influence cloud colours and likewise; same for water etc. So all in the same render pipeline. Limits in webgpu are no more than 16 sampler passes for the march. This limit has been a constant problem. Also back at a crippling frame rate if you have max clouds/max rain and a lightening storm and decide to look at a grazing angle over water!.
Nickfromwales Posted 3 hours ago Posted 3 hours ago 9 hours ago, Pocster said: Also back at a crippling frame rate Time to upgrade the machine then........
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now