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Posted

Accusations from chat that I changed the code!

Accumulative wetness at very little gpu cost; I like my wetness .

This of course is leading to accumulated snow effect

Screenshot 2026-06-24 at 14.44.10.png

Posted

accumulating snow actually build height, and I can make it piss down.

Best bit I can blend between weathers. So snow will melt as it gets wet as blended to rain. Rain will dry as its blended to a sunny day. TBH it does look AAA. Masses of optimisations to do as chat's been fibbing a bit.

Screenshot 2026-06-25 at 11.55.15.png

Screenshot 2026-06-25 at 11.56.15.png

Posted

Then all of a sudden chat becomes shit. Quickly checking reddit seems a current issue. basically its lazy, misses obvious things, ignores evidence - so like a real person now ....

Posted

Give me strength!. Discussions about an efficient looking tree.... and then it cant render a (expletive deleted)ing cube!

Screenshot 2026-06-25 at 16.35.45.png

Posted

And I still wanted more but performance number 1!. Really good lod on tree. Shadow types depending on distance from camera. Near trees leafs have shadows also. Tree sways in wind etc. I did find a glb for this and had to do some work to get it sane. Will probably compromise my snow accumulator now but for awesome looking tress I'll take the hit.

Screenshot 2026-06-25 at 21.34.46.png

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