Pocster Posted Wednesday at 13:44 Author Posted Wednesday at 13:44 Accusations from chat that I changed the code! Accumulative wetness at very little gpu cost; I like my wetness . This of course is leading to accumulated snow effect
Pocster Posted 21 hours ago Author Posted 21 hours ago (expletive deleted)er just told me to stop arguing!!! WTF!
Pocster Posted 21 hours ago Author Posted 21 hours ago accumulating snow actually build height, and I can make it piss down. Best bit I can blend between weathers. So snow will melt as it gets wet as blended to rain. Rain will dry as its blended to a sunny day. TBH it does look AAA. Masses of optimisations to do as chat's been fibbing a bit.
Pocster Posted 16 hours ago Author Posted 16 hours ago Then all of a sudden chat becomes shit. Quickly checking reddit seems a current issue. basically its lazy, misses obvious things, ignores evidence - so like a real person now ....
Pocster Posted 16 hours ago Author Posted 16 hours ago Give me strength!. Discussions about an efficient looking tree.... and then it cant render a (expletive deleted)ing cube!
Pocster Posted 11 hours ago Author Posted 11 hours ago And I still wanted more but performance number 1!. Really good lod on tree. Shadow types depending on distance from camera. Near trees leafs have shadows also. Tree sways in wind etc. I did find a glb for this and had to do some work to get it sane. Will probably compromise my snow accumulator now but for awesome looking tress I'll take the hit.
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