Pocster Posted yesterday at 16:19 Author Posted yesterday at 16:19 Oh yes and the amazing cube marched clouds. VERY expensive! need to optimise again soon !. Lit!, can have a nice storm with them! Which means a detour (as usual) to .... lightening!!!
Pocster Posted 1 hour ago Author Posted 1 hour ago 2 hours ago, Pocster said: Pocster's Unreal Kafkaesque Engine P.U.K.E (tm) PUKE now does God rays, lightening storms, ambient occlusion , terrain can influence cloud colours and likewise; same for water etc. So all in the same render pipeline. Limits in webgpu are no more than 16 sampler passes for the march. This limit has been a constant problem. Also back at a crippling frame rate if you have max clouds/max rain and a lightening storm and decide to look at a grazing angle over water!.
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