Jump to content

Recommended Posts

Posted

Oh yes and the amazing cube marched clouds. VERY expensive! need to optimise again soon !. Lit!, can have a nice storm with them! Which means a detour (as usual) to .... lightening!!!

image.thumb.png.8baa42ba9bf880efed03d29735ef0a91.png

Screenshot 2026-07-31 at 17.18.25.png

Posted
2 hours ago, Pocster said:

Pocster's

Unreal

Kafkaesque

Engine

 

P.U.K.E (tm)

Screenshot 2026-08-01 at 14.30.35.png

PUKE now does God rays, lightening storms, ambient occlusion , terrain can influence cloud colours and likewise; same for water etc. So all in the same render pipeline. Limits in webgpu are no more than 16 sampler passes for the march. This limit has been a constant problem. Also back at a crippling frame rate if you have max clouds/max rain and a lightening storm and decide to look at a grazing angle over water!.

Screenshot 2026-08-01 at 16.49.15.png

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...