Pocster Posted Wednesday at 13:44 Author Posted Wednesday at 13:44 Accusations from chat that I changed the code! Accumulative wetness at very little gpu cost; I like my wetness . This of course is leading to accumulated snow effect
Pocster Posted yesterday at 10:19 Author Posted yesterday at 10:19 (expletive deleted)er just told me to stop arguing!!! WTF!
Pocster Posted yesterday at 10:57 Author Posted yesterday at 10:57 accumulating snow actually build height, and I can make it piss down. Best bit I can blend between weathers. So snow will melt as it gets wet as blended to rain. Rain will dry as its blended to a sunny day. TBH it does look AAA. Masses of optimisations to do as chat's been fibbing a bit.
Pocster Posted yesterday at 15:17 Author Posted yesterday at 15:17 Then all of a sudden chat becomes shit. Quickly checking reddit seems a current issue. basically its lazy, misses obvious things, ignores evidence - so like a real person now ....
Pocster Posted yesterday at 15:36 Author Posted yesterday at 15:36 Give me strength!. Discussions about an efficient looking tree.... and then it cant render a (expletive deleted)ing cube!
Pocster Posted 22 hours ago Author Posted 22 hours ago And I still wanted more but performance number 1!. Really good lod on tree. Shadow types depending on distance from camera. Near trees leafs have shadows also. Tree sways in wind etc. I did find a glb for this and had to do some work to get it sane. Will probably compromise my snow accumulator now but for awesome looking tress I'll take the hit.
Pocster Posted 2 hours ago Author Posted 2 hours ago Chat being a shit today. I told it multiple times to (expletive deleted) off. As it would "this isn't proceed able ", or "it's too many bodged patches". You can imagine my responses! I told it to man the (expletive deleted) up, stop bitching and being shit because you've been down graded as 5.6 is coming out and to make a sentence from these letters 'FCUK OFF". 10 minutes later we progressed! Doesn't look much I know. But its a procedural landscape chunk based i.e. it's deterministic and infinite. Colours etc wrong; terrain variation limited at the moment. But this will be beauty! then I can cover it in tress and (expletive deleted) the frame rate! (I wont of course (expletive deleted) the frame rate). I've noticed it's shit at efficient techniques. We were doing complex things and it worked; I asked for a full breakdown of the render pipeline . 90% was on the cpu!!!. I said "you (expletive deleted)ing prick!". few hours later 90% on the gpu. It wants to "keep" the cpu code in!. I guess it's designed not to remove legacy stuff. Took a few attempts to get it all out not just set a flag to FASLE to avoid it. I call it bodger most the time. Again it's very human like!
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