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Pocster last won the day on August 4 2025
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About Pocster
- Currently Viewing Topic: Avalon local LLM
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You're back! My loneliness is over!
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yes that sums it up exactly. I watched it with no audio and even with subtitles it made little sense - so just like my project. Only the select few get it.
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@MikeSharp01 as I said before brilliance and insanity are different sides of the same coin. Alexa/Siri (even the supposed new one with a face) are shite. This is interactive information/private/ secure and beautiful! Every other (expletive deleted)er getting frontier AI to write flappy birds or fix a function or do some AI slop video of Donald Trump being a prick (hang on! thats real) - but now you can create beautiful entities that surpass knowledge. You can place your order now if you like?
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Oh that question! I'm on track! So we have 3D amazing world. Alexa/chatgpt subsystem is still in there. When you make a vocal request a sphere (avalon) thats rolling around the landscape will come alive and visually (and audibly ) confirm /acknowledge your request. It then continues on it's infinite plight through infinite worlds. Thought that was obvious ......
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I don't understand the question anymore.
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@Nickfromwales Love you Uncle Nick. I know you are just liking to support me through a hard time but a comment would be helpful
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Anyway it literally is my thread i.e just me LOL! Claude's been (expletive deleted)ing amazing!. We've optimised like (expletive deleted). We have planer reflections/ atmosphere/bloom/lens flare/ Ambient occlusion all the things you want turned on with a high end pc!. Just about still at 60fps (we upscale now for a saving). Volumetric clouds (rain/snow will get claude to do a new version of the chat version). Optimised the shaders - 20% gain!. Now we must say good bye to that (expletive deleted)ing crap face and my gaudy amiga demo ripple at the base. I need the gpu time back!. So will still have a 'face' for the alexa/chatgpt functionality but clearly everything is embed in some way into the 3d engine. To be honest it's better than most commercial game engines. But of course I made sure it was designed to look the bollocks with zero coding and zero graphics by me.
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Very quiet around here.....
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Honestly. Needed background/sky line of planets etc. Claudes first "demo" was basically like a BBC BASIC attempt. 2d circle and some ellipsoid clouds. Exactly what Chat would do i.e. CHEAP AND CRAP. Getting chat to improve on that is possible but hard work. Had a proper chat with Claude and it did a new "demo ". Took every technical detail in for how to render at low cost but look stunning. It's new demo blew my mind! To be clear these aren't static renders these are cheap to render 3d meshes. Claude's been busy now for 18 minutes as it integrates this into my procedural worlds!
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Infinite worlds of infinite size. GPU 100% maxed due to fill rate. FPS 60. About to break the green/brown/yellow realistic vibe and go other worldly. Then plan for procedural vegetation (not like early voxel efforts) and indeed procedureal creatures complete with paths for them to inhabit and physics engine. Amazing stuff! - not looked at 1 line of code still!
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It constantly comments on how crap chatGPT's code was . BITCH! ( but true!)
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we're doing a geomorphic transplant now! I'll tense my arse hole just in case.
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I mean " Good terrain. Now — rather than eyeball stills for a pop (unreliable), let me measure it. The morph height is a continuous function of camera position, so I'll replicate the exact shader math in JS, sweep the camera in tiny steps toward the hills, and for fixed world points track their rendered height frame-to-frame. A pop = a large jump when a LOD boundary crosses the point. This is a rigorous no-pop verdict: Used Claude Preview: preview eval That result is a methodology artifact, not a real pop — but an important one to catch. My test evaluated morphedHeight at arbitrary points; a coarse ring's mesh only has vertices every N units and triangle-interpolates between them, so sampling the exact height function overstates what the coarse mesh actually renders. Let me redo it mesh-accurately — interpolating across each ring's actual triangles: Used Claude Preview: preview eval " JESUS!
